May 2004
(This essay was originally published in
Hackers & Painters.)
If you wanted to get rich, how would you do it? I think your best bet
would be to start or join a startup. That's been a reliable way to get
rich for hundreds of years. The word "startup" dates from the 1960s, but
what happens in one is very similar to the venture-backed trading
voyages of the Middle Ages.
Startups usually
involve technology, so much so that the phrase "high-tech startup" is
almost redundant.
A startup is a small company that takes on a hard
technical problem.
Lots of people get rich knowing nothing more than that. You don't have
to know physics to be a good pitcher. But I think it could give you an
edge to understand the underlying principles. Why do startups have to be
small? Will a startup inevitably stop being a startup as it grows
larger? And why do they so often work on developing new technology? Why
are there so many startups selling new drugs or computer software, and
none selling corn oil or laundry detergent?
The Proposition
Economically, you can think of a startup as a way to compress your whole
working life into a few years. Instead of working at a low intensity for
forty years, you work as hard as you possibly can for four. This pays
especially well in technology, where you earn a premium for working
fast.
Here is a brief sketch of the economic proposition. If you're a good
hacker in your mid twenties, you can get a job paying about $80,000 per
year. So on average such a hacker must be able to do at least $80,000
worth of work per year for the company just to break even. You could
probably work twice as many hours as a corporate employee, and if you
focus you can probably get three times as much done in an hour.
[1]
You should get another multiple of two, at least, by eliminating the
drag of the pointy-haired middle manager who would be your boss in a big
company. Then there is one more multiple: how much smarter are you than
your job description expects you to be? Suppose another multiple of
three. Combine all these multipliers, and I'm claiming you could be 36
times more productive than you're expected to be in a random corporate
job. [2]
If a fairly good hacker is worth $80,000 a year at a big company, then a
smart hacker working very hard without any corporate bull to slow him
down should be able to do work worth about $3 million a year.
Like all back-of-the-envelope calculations, this one has a lot of wiggle
room. I wouldn't try to defend the actual numbers. But I stand by the
structure of the calculation. I'm not claiming the multiplier is
precisely 36, but it is certainly more than 10, and probably rarely as
high as 100.
If $3 million a year seems high, remember that we're talking about the
limit case: the case where you not only have zero leisure time but
indeed work so hard that you endanger your health.
Startups are not magic. They don't change the laws of wealth creation.
They just represent a point at the far end of the curve. There is a
conservation law at work here:
If you want to make a million dollars, you have to endure a million
dollars' worth of pain. For example, one way to make a
million dollars would be to work for the Post Office your whole life,
and save every penny of your salary. Imagine the stress of working for
the Post Office for fifty years. In a startup you compress all this
stress into three or four years. You do tend to get a certain bulk
discount if you buy the economy-size pain, but you can't evade the
fundamental conservation law. If starting a startup were easy, everyone
would do it.
Millions, not Billions
If $3 million a year seems high to some people, it will seem low to
others. Three million? How do I get to be a billionaire, like
Bill Gates?
So let's get Bill Gates out of the way right now. It's not a good idea
to use famous rich people as examples, because the press only write
about the very richest, and these tend to be outliers. Bill Gates is a
smart, determined, and hardworking man, but you need more than that to
make as much money as he has. You also need to be very lucky. ( GOD
BLESSED )
There is a large random factor in the success of any company. So the
guys you end up reading about in the papers are the ones who are very
smart, totally dedicated, and win the lottery. Certainly Bill is
smart and dedicated, but Microsoft also happens to have been the
beneficiary of one of the most spectacular blunders in the history of
business: the licensing deal for DOS. No doubt Bill did everything he
could to steer IBM into making that blunder, and he has done an
excellent job of exploiting it,
If there had been one person with a brain on IBM's side, Microsoft's
future would have been very different. Microsoft at that
stage had little leverage over IBM. They were effectively a component
supplier. If IBM
had required an exclusive license, as they should have, Microsoft would
still have signed the deal. It would still have meant a
lot of money for them, and IBM could easily have gotten an operating
system elsewhere.
Instead IBM ended
up using all its power in the market to give Microsoft control of the PC
standard. From that point, all Microsoft had to do was
execute. They never had to bet the company on a bold decision. All they
had to do was play hardball with licensees and copy more innovative
products reasonably promptly.
If IBM hadn't made this mistake, Microsoft would still have been a
successful company, but it could not have grown so big so fast. Bill
Gates would be rich, but he'd be somewhere near the bottom of the Forbes
400 with the other guys his age.
There are a lot of ways to get rich, and this essay is about only one of
them. This essay is about how to make money by creating wealth and
getting paid for it.
There are
plenty of other ways to get money, including chance, speculation,
marriage, inheritance, theft, extortion, fraud, monopoly, graft,
lobbying, counterfeiting, and prospecting. Most of the
greatest fortunes have probably involved several of these.
The advantage of creating wealth, as a way to get rich, is not just that
it's more legitimate (many of the other methods are now illegal) but
that it's more straightforward. You just have to do something
people want.
Money Is Not
Wealth
If you want to create wealth, it will help to understand what it is.
Wealth is not the same thing as money. [3]
Wealth is as old as human history. Far older, in fact; ants have wealth.
Money is a comparatively recent invention.
Wealth is the fundamental thing.
Wealth
is stuff we want: food, clothes, houses, cars, gadgets, travel to
interesting places, and so on.
You can have wealth without having money. If you had a magic
machine that could on command make you a car or cook you dinner or do
your laundry, or do anything else you wanted, you wouldn't need money.
Whereas if you were in the middle of Antarctica, where there is nothing
to buy, it wouldn't matter how much money you had.
Wealth is what
you want, not money. But if wealth is the important thing,
why does everyone talk about making money? It is a kind of shorthand:
money is a way of moving wealth, and in practice they are usually
interchangeable. But they are not the same thing, and unless you plan to
get rich by counterfeiting, talking about making money can make
it harder to understand how to make money.
Money is a side
effect of specialization. In a specialized society, most
of the things you need, you can't make for yourself. If you want a
potato or a pencil or a place to live, you have to get it from someone
else.
How do you get the person who grows the potatoes to give you some? By
giving him something he wants in return. But you can't get very far by
trading things directly with the people who need them. If you make
violins, and none of the local farmers wants one, how will you eat?
The solution societies find, as they get more specialized, is to make
the trade into a two-step process. Instead of trading violins directly
for potatoes, you trade violins for, say, silver, which you can then
trade again for anything else you need. The intermediate stuff-- the
medium of exchange-- can be anything that's rare and portable.
Historically metals
have been the most common, but recently we've been using a medium of
exchange, called the dollar, that doesn't
physically exist. It works as a medium of exchange, however, because its
rarity is guaranteed by the U.S. Government.
The advantage of
a medium of exchange is that it makes trade work. The
disadvantage is that it tends to obscure what trade really means. People
think that what a business does is make money. But money is just the
intermediate stage-- just a shorthand-- for whatever people want. What
most businesses really do is make wealth. They do something people want.
[4]
The Pie Fallacy
A surprising number of people retain from childhood the idea that there
is a fixed amount of wealth in the world. There is, in any normal
family, a fixed amount of money at any moment. But that's not the
same thing.
When wealth is talked about in this context, it is often described as a
pie. "You can't make the pie larger," say politicians. When you're
talking about the amount of money in one family's bank account, or the
amount available to a government from one year's tax revenue, this is
true. If one person gets more, someone else has to get less.
I can remember believing, as a child, that if a few rich people had all
the money, it left less for everyone else. Many people seem to continue
to believe something like this well into adulthood. This fallacy is
usually there in the background when you hear someone talking about how
x percent of the population have y percent of the wealth. If you plan to
start a startup, then whether you realize it or not, you're planning to
disprove the Pie Fallacy.
What leads people
astray here is the abstraction of money.
Money is not
wealth. It's just something we use to move wealth around.
So although there may be, in certain specific moments
(like your family, this month) a fixed amount of money available to
trade with other people for things you want, there is not a fixed amount
of wealth in the world. You can make more wealth. Wealth has been
getting created and destroyed (but on balance, created) for all of human
history.
Suppose you own a beat-up old car. Instead of sitting on your butt next
summer, you could spend the time restoring your car to pristine
condition. In doing so you create wealth. The world is-- and you
specifically are-- one pristine old car the richer. And not just in some
metaphorical way. If you sell your car, you'll get more for it.
In restoring your old car you have made yourself richer.
You haven't made anyone else poorer.
So there is obviously not a fixed pie. And in fact, when
you look at it this way, you wonder why anyone would think there was.
[5]
Kids know, without knowing they know, that they can create wealth. If
you need to give someone a present and don't have any money, you make
one. But kids are so bad at making things that they consider home-made
presents to be a distinct, inferior, sort of thing to store-bought
ones-- a mere expression of the proverbial thought that counts. And
indeed, the lumpy ashtrays we made for our parents did not have much of
a resale market.
Craftsmen
The people most
likely to grasp that wealth can be created are the ones who are good at
making things, the craftsmen.
Their hand-made objects become store-bought ones. But with the rise of
industrialization there are fewer and fewer craftsmen. One of the
biggest remaining groups is computer programmers.
A programmer can sit down in front of a computer and create wealth.
A good piece of software is, in itself, a valuable thing. There is no
manufacturing to confuse the issue. Those characters you type are a
complete, finished product.
If someone sat down
and wrote a web browser that didn't suck (a fine idea, by the way), the
world would be that much richer. [5b]
Everyone in a company works together to create wealth, in the sense of
making more things people want. Many of the employees (e.g. the people
in the mailroom or the personnel department) work as one remove from the
actual making of stuff. Not the programmers. They literally think the
product, one line at a time.
And so it's clearer to programmers that wealth is something that's made,
rather than being distributed, like slices of a pie, by
some imaginary Daddy.
It's also obvious to programmers that there are huge variations in the
rate at which wealth is created. One programmer who was a sort of
monster of productivity. One long day he had added several
hundred thousand dollars to the market value of the company. A great
programmer, on a roll, could create a million dollars worth of wealth in
a couple weeks. A mediocre programmer over the same period will generate
zero or even negative wealth (e.g. by introducing bugs).
This is why so many of the best programmers are libertarians. In our
world, you sink or swim, and there are no excuses. When those far
removed from the creation of wealth-- undergraduates, reporters,
politicians-- hear that the richest 5% of the people have half the total
wealth, they tend to think injustice! An experienced programmer
would be more likely to think is that all?
The top 5% of
programmers probably write 99% of the good software.
Wealth can be created without being sold. Scientists, till recently at
least, effectively donated the wealth they created. We are all richer
for knowing about penicillin, because we're less likely to die from
infections.
Wealth is whatever people want, and not dying is certainly
something we want. Hackers often donate their work by writing open
source software that anyone can use for free.
What a Job Is
In industrialized countries, people belong to one institution or another
at least until their twenties. After all those years you get used to the
idea of belonging to a group of people who all get up in the morning, go
to some set of buildings, and do things that they do not, ordinarily,
enjoy doing. Belonging to such a group becomes part of your identity:
name, age, role, institution. If you have to introduce yourself, or
someone else describes you, it will be as something like, John Smith,
age 10, a student at such and such elementary school, or John Smith, age
20, a student at such and such college.
When John Smith finishes school he is expected to get a job. And what
getting a job seems to mean is joining another institution.
Superficially it's a lot like college. You pick the companies you want
to work for and apply to join them. If one likes you, you become a
member of this new group. You get up in the morning and go to a new set
of buildings, and do things that you do not, ordinarily, enjoy doing.
There are a few differences: life is not as much fun, and you get paid,
instead of paying, as you did in college. But the similarities feel
greater than the differences. John Smith is now John Smith, 22, a
software developer at such and such corporation.
In fact John Smith's life has changed more than he realizes. Socially, a
company looks much like college, but the deeper you go into the
underlying reality, the more different it gets.
What a company does, and has to do if it wants to continue to exist, is
earn money.
And the way most
companies make money is by creating wealth. Companies can
be so specialized that this similarity is concealed, but it is not only
manufacturing companies that create wealth. A big component of wealth is
location. Remember that magic machine that could make you cars and cook
you dinner and so on? It would not be so useful if it delivered your
dinner to a random location in central Asia. If wealth means what people
want, companies that move things also create wealth. Ditto for many
other kinds of companies that don't make anything physical.
Nearly all companies exist to do something people want.
And that's what you do, as well, when you go to work for a company. But
here there is another layer that tends to obscure the underlying
reality. In a company, the work you do is averaged together with a lot
of other people's. You may not even be aware you're doing something
people want. Your contribution may be indirect.
But the company as
a whole must be giving people something they want, or they won't make
any money. And if they are paying you x dollars a year,
then on average you must be contributing at least x dollars a year worth
of work, or the company will be spending more than it makes, and will go
out of business.
Someone graduating from college thinks, and is told, that he needs to
get a job, as if the important thing were becoming a member of an
institution.
A more direct way to put it would be: you need to start doing something
people want. You don't need to join a company to do that.
All a company is is a group of people working together to do something
people want. It's doing something people want that matters, not joining
the group. [6]
For most people the best plan probably is to go to work for some
existing company. But it is a good idea to understand what's happening
when you do this. A job means doing something people want, averaged
together with everyone else in that company.
Working Harder
That averaging gets to be a problem. I think the single biggest problem
afflicting large companies is the difficulty of assigning a value to
each person's work. For the most part they punt. In a big company you
get paid a fairly predictable salary for working fairly hard. You're
expected not to be obviously incompetent or lazy, but you're not
expected to devote your whole life to your work.
It turns out, though, that there are economies of scale in how much of
your life you devote to your work. In the right kind of business,
someone who really devoted himself to work could generate ten or even a
hundred times as much wealth as an average employee. A programmer, for
example, instead of chugging along maintaining and updating an existing
piece of software, could write a whole new piece of software, and with
it create a new source of revenue.
Companies are not set up to reward people who want to do this. You can't
go to your boss and say, I'd like to start working ten times as hard, so
will you please pay me ten times as much? For one thing, the official
fiction is that you are already working as hard as you can. But a more
serious problem is that the company has no way of measuring the value of
your work.
Salesmen are an exception. It's easy to measure how much revenue they
generate, and they're usually paid a percentage of it. If a salesman
wants to work harder, he can just start doing it, and he will
automatically get paid proportionally more.
There is one other job besides sales where big companies can hire
first-rate people: in the top management jobs. And for the same reason:
their performance can be measured. The top managers are held responsible
for the performance of the entire company. Because an ordinary
employee's performance can't usually be measured, he is not expected to
do more than put in a solid effort. Whereas top management, like
salespeople, have to actually come up with the numbers. The CEO of a
company that tanks cannot plead that he put in a solid effort. If the
company does badly, he's done badly.
A company that could pay all its employees so straightforwardly would be
enormously successful. Many employees would work harder if they could
get paid for it. More importantly, such a company would attract people
who wanted to work especially hard. It would crush its competitors.
Unfortunately, companies can't pay everyone like salesmen. Salesmen work
alone. Most employees' work is tangled together. Suppose a company makes
some kind of consumer gadget. The engineers build a reliable gadget with
all kinds of new features; the industrial designers design a beautiful
case for it; and then the marketing people convince everyone that it's
something they've got to have. How do you know how much of the gadget's
sales are due to each group's efforts? Or, for that matter, how much is
due to the creators of past gadgets that gave the company a reputation
for quality? There's no way to untangle all their contributions. Even if
you could read the minds of the consumers, you'd find these factors were
all blurred together.
If you want to go
faster, it's a problem to have your work tangled together with a large
number of other people's.
In a large group, your performance is not separately
measurable-- and the rest of the group slows you down.
Measurement and
Leverage
To get rich you
need to get yourself in a situation with two things, measurement and
leverage.
You need to be in a position where your performance can be
measured, or there is no way to get paid more by doing more. And you
have to have leverage, in the sense that the decisions you make have a
big effect.
Measurement alone is not enough. An example of a job with measurement
but not leverage is doing piecework in a sweatshop. Your performance is
measured and you get paid accordingly, but you have no scope for
decisions. The only decision you get to make is how fast you work, and
that can probably only increase your earnings by a factor of two or
three.
An example of a job with both measurement and leverage would be a lead
actor in a movie. Your performance can be measured in the gross of the
movie. And you have leverage in the sense that your performance can make
or break it.
CEOs also have both measurement and leverage. They're measured, in that
the performance of the company is their performance. And they have
leverage in that their decisions set the whole company moving in one
direction or another.
I think everyone
who gets rich by their own efforts will be found to be in a situation
with measurement and leverage.
Everyone I can think of does: CEOs, movie stars, hedge
fund managers, professional athletes. A good hint to the presence of
leverage is the possibility of failure. Upside must be balanced by
downside, so if there is big potential for gain there must also be a
terrifying possibility of loss. CEOs, stars, fund managers, and athletes
all live with the sword hanging over their heads; the moment they start
to suck, they're out. If you're in a job that feels safe, you are not
going to get rich, because if there is no danger there is almost
certainly no leverage.
But you don't have to become a CEO or a movie star to be in a situation
with measurement and leverage. All you need to do is be part of a small
group working on a hard problem.
Smallness =
Measurement
If you can't measure the value of the work done by individual employees,
you can get close. You can measure the value of the work done by small
groups.
One level at which you can accurately measure the revenue generated by
employees is at the level of the whole company. When the company is
small, you are thereby fairly close to measuring the contributions of
individual employees. A viable startup might only have ten employees,
which puts you within a factor of ten of measuring individual effort.
Starting or
joining a startup is thus as close as most people can get to saying to
one's boss,
I want to work ten times as hard, so please pay me
ten times as much. There are two differences: you're not saying it to
your boss, but directly to the customers (for whom your boss is only a
proxy after all), and you're not doing it individually, but along with a
small group of other ambitious people.
It will, ordinarily, be a group. Except in a few unusual kinds of work,
like acting or writing books, you can't be a company of one person. And
the people you work with had better be good, because it's their work
that yours is going to be averaged with.
A big company is like a giant galley driven by a thousand rowers. Two
things keep the speed of the galley down. One is that individual rowers
don't see any result from working harder. The other is that, in a group
of a thousand people, the average rower is likely to be pretty average.
If you took ten people at random out of the big galley and put them in a
boat by themselves, they could probably go faster. They would have both
carrot and stick to motivate them. An energetic rower would be
encouraged by the thought that he could have a visible effect on the
speed of the boat. And if someone was lazy, the others would be more
likely to notice and complain.
But the real advantage of the ten-man boat shows when you take the ten
best rowers out of the big galley and put them in a boat
together. They will have all the extra motivation that comes from being
in a small group. But more importantly, by selecting that small a group
you can get the best rowers. Each one will be in the top 1%. It's a much
better deal for them to average their work together with a small group
of their peers than to average it with everyone.
That's the real point of startups. Ideally, you are getting together
with a group of other people who also want to work a lot harder, and get
paid a lot more, than they would in a big company. And because startups
tend to get founded by self-selecting groups of ambitious people who
already know one another (at least by reputation), the level of
measurement is more precise than you get from smallness alone. A startup
is not merely ten people, but ten people like you.
Steve Jobs once
said that the success or failure of a startup depends on the first ten
employees.
I agree. If anything, it's more like the first five. Being
small is not, in itself, what makes startups kick butt, but rather that
small groups can be select. You don't want small in the sense of a
village, but small in the sense of an all-star team.
The larger a group, the closer its average member will be to the average
for the population as a whole. So all other things being equal, a very
able person in a big company is probably getting a bad deal, because his
performance is dragged down by the overall lower performance of the
others. Of course, all other things often are not equal: the able person
may not care about money, or may prefer the stability of a large
company. But a very able person who does care about money will
ordinarily do better to go off and work with a small group of peers.
Technology =
Leverage
Startups offer anyone a way to be in a situation with measurement and
leverage.
They allow measurement because they're small, and they offer leverage
because
they make money by
inventing new technology.
What is technology? It's technique. It's the way we all do
things.
And when you discover a new way to do things, its value is multiplied by
all the people who use it.
It is the proverbial fishing rod, rather than the fish. That's the
difference between a startup and a restaurant or a barber shop. You fry
eggs or cut hair one customer at a time. Whereas if you solve a
technical problem that a lot of people care about, you help everyone who
uses your solution. That's leverage.
If you look at
history, it seems that most people who got rich by creating wealth did
it by developing new technology.
You just can't fry eggs or cut hair fast enough.
What made the Florentines rich in 1200 was the discovery of new
techniques for making the high-tech product of the time, fine woven
cloth. What made the Dutch rich in 1600 was the discovery of
shipbuilding and navigation techniques that enabled them to dominate the
seas of the Far East.
Fortunately there is a natural fit between smallness and solving hard
problems. The leading edge of technology moves fast.
Technology that's
valuable today could be worthless in a couple years.
Small companies are more at home in this world, because they don't have
layers of bureaucracy to slow them down. Also, technical advances tend
to come from unorthodox approaches, and small companies are less
constrained by convention.
Big companies can develop technology. They just can't do it quickly.
Their size makes them slow and prevents them from rewarding employees
for the extraordinary effort required. So in practice big companies only
get to develop technology in fields where large capital requirements
prevent startups from competing with them, like microprocessors, power
plants, or passenger aircraft. And even in those fields they depend
heavily on startups for components and ideas.
It's obvious that biotech or software startups exist to solve hard
technical problems, but I think it will also be found to be true in
businesses that don't seem to be about technology. McDonald's, for
example, grew big by designing a system, the McDonald's franchise, that
could then be reproduced at will all over the face of the earth. A
McDonald's franchise is controlled by rules so precise that it is
practically a piece of software. Write once, run everywhere. Ditto for
Wal-Mart.
Sam Walton got rich
not by being a retailer, but by designing a new kind of store.
Use difficulty as a guide not just in selecting the overall aim of your
company, but also at decision points along the way. At Viaweb one of our
rules of thumb was run upstairs. Suppose you are a little, nimble
guy being chased by a big, fat, bully. You open a door and find yourself
in a staircase.
Do you go up or down?
I say up. The bully can probably run downstairs as fast as
you can. Going upstairs his bulk will be more of a disadvantage. Running
upstairs is hard for you but even harder for him.
What this meant
in practice was that we deliberately sought hard problems.
If there were two features we could add to our software, both equally
valuable in proportion to their difficulty, we'd always take the harder
one.
Not just because it was more valuable, but
because it was harder.
We delighted in forcing bigger, slower competitors to follow us over
difficult ground.
Like guerillas,
startups prefer the difficult terrain of the mountains, where the troops
of the central government can't follow.
I can remember times when we were just exhausted after wrestling all day
with some horrible technical problem. And I'd be delighted, because
something that was hard for us would be
impossible for our competitors.
This is not just
a good way to run a startup.
It's what a startup is. Venture capitalists know about
this and have a phrase for it: barriers to entry. If you go to a
VC with a new idea and ask him to invest in it, one of the first things
he'll ask is,
How hard would this be for someone else to develop?
That is, how much difficult ground
have you put between yourself and potential pursuers?
[7]
And you had better have a convincing explanation of why your technology
would be hard to duplicate. Otherwise as soon as some big company
becomes aware of it, they'll make their own, and with their brand name,
capital, and distribution clout, they'll take away your market
overnight. You'd be like guerillas caught in the open field by regular
army forces.
One way to put up barriers to entry is through patents.
But patents may not provide much protection.
Competitors commonly find ways to work around a patent. And if they
can't, they may simply violate it and
invite you to sue them.
A big company is not afraid to be sued; it's an everyday thing for them.
They'll make sure that suing them is expensive and takes a long time.
Ever heard of Philo Farnsworth? He invented television. The reason
you've never heard of him is that his company was not the one to make
money from it. [8]
The company that did was RCA, and Farnsworth's reward for his efforts
was a decade of patent litigation.
Here, as so often, the best defense is a good offense. If you can
develop technology that's simply too hard for competitors to duplicate,
you don't need to rely on other defenses.
Start by picking a hard problem, and then at every decision point, take
the harder choice. [9]
The Catch(es)
If it were simply a matter of working harder than an ordinary employee
and getting paid proportionately, it would obviously be a good deal to
start a startup. Up to a point it would be more fun. I don't think many
people like the slow pace of big companies, the interminable meetings,
the water-cooler conversations, the clueless middle managers, and so on.
Unfortunately there are a couple catches. One is that you can't choose
the point on the curve that you want to inhabit. You can't decide, for
example, that you'd like to work just two or three times as hard, and
get paid that much more. When you're running a startup, your competitors
decide how hard you work. And they pretty much all make the same
decision: as hard as you possibly can.
The other catch is that the payoff is only on average proportionate to
your productivity. There is, as I said before, a large random multiplier
in the success of any company. So in practice the deal is not that
you're 30 times as productive and get paid 30 times as much. It is that
you're 30 times as productive, and get paid between zero and a thousand
times as much. If the mean is 30x, the median is probably zero. Most
startups tank, and not just the dogfood portals we all heard about
during the Internet Bubble.
It's common for a startup to be developing a genuinely
good product, take slightly too long to do it, run out of money, and
have to shut down.
A startup is like a mosquito. A bear can absorb a hit and a crab is
armored against one, but a mosquito is designed for one thing: to score.
No energy is wasted on defense. The defense of mosquitoes, as a species,
is that there are a lot of them, but this is little consolation to the
individual mosquito.
Startups, like mosquitoes, tend to be an all-or-nothing proposition. And
you don't generally know which of the two you're going to get till the
last minute. Unfortunately, there is not currently any space in the
business world where you can get the first deal.
Companies doing
acquisitions are not looking for bargains. A company big
enough to acquire startups will be big enough to be fairly conservative,
and within the company the people in charge of acquisitions will be
among the more conservative, because they are likely to be business
school types who joined the company late.
They would rather
overpay for a safe choice. So it is easier to sell an
established startup, even at a large premium, than an early-stage one.
Get Users
I think it's a good idea to get bought, if you can. Running a business
is different from growing one. It is just as well to let a big company
take over once you reach cruising altitude. It's also financially wiser,
because selling allows you to diversify. What would you think of a
financial advisor who put all his client's assets into one volatile
stock?
How do you get bought? Mostly by doing the same things you'd do if you
didn't intend to sell the company. Being profitable, for example. But
getting bought is also an art in its own right, and one that we spent a
lot of time trying to master.
Potential buyers will always delay if they can. The hard part about
getting bought is getting them to act. For most people, the most
powerful motivator is not the hope of gain, but the fear of loss. For
potential acquirers, the most powerful motivator is the prospect that
one of their competitors will buy you. This, as we found, causes CEOs to
take red-eyes. The second biggest is the worry that, if they don't buy
you now, you'll continue to grow rapidly and will cost more to acquire
later, or even become a competitor.
In both cases, what it all comes down to is users. You'd think that a
company about to buy you would do a lot of research and decide for
themselves how valuable your technology was. Not at all.
What
they go by is the number of users you have.
In effect, acquirers assume the customers know who has the best
technology. And this is not as stupid as it sounds.
Users are the
only real proof that you've created wealth.
Wealth is what people want, and if people aren't using
your software, maybe it's not just because you're bad at marketing.
Maybe it's because you haven't made what they want.
Venture capitalists have a list of danger signs to watch out for. Near
the top is the company run by techno-weenies who are obsessed with
solving interesting technical problems, instead of making users happy.
In a
startup, you're not just trying to solve problems. You're trying to
solve problems that users care about.
So I think you should make users the test, just as acquirers do. Treat a
startup as an optimization problem in which performance is measured by
number of users. As anyone who has tried to optimize software knows, the
key is measurement. When you try to guess where your program is slow,
and what would make it faster, you almost always guess wrong.
Number of users may not be the perfect test, but it will be very close.
It's what acquirers care about. It's what revenues depend on. It's what
makes competitors unhappy. It's what impresses reporters, and potential
new users. Certainly it's a better test than your a priori notions of
what problems are important to solve, no matter how technically adept
you are.
Among other things, treating a startup as an optimization problem will
help you avoid another pitfall that VCs worry about, and rightly--
taking a long time to develop a product. Now we can recognize this as
something hackers already know to avoid: premature optimization. Get a
version 1.0 out there as soon as you can. Until you have some users to
measure, you're optimizing based on guesses.
The ball you need to keep your eye on here is the underlying principle
that wealth is what people want. If you plan to get rich by creating
wealth, you have to know what people want. So few businesses really pay
attention to making customers happy. How often do you walk into a store,
or call a company on the phone, with a feeling of dread in the back of
your mind? When you hear "your call is important to us, please stay on
the line," do you think, oh good, now everything will be all right?
A restaurant can afford to serve the occasional burnt dinner. But in
technology, you cook one thing and that's what everyone eats. So any
difference between what people want and what you deliver is multiplied.
You please or annoy customers wholesale.
The closer you can get to what they want, the more wealth you generate.
Wealth and Power
Making wealth is
not the only way to get rich.
For most of human history it has not even been the most common. Until a
few centuries ago, the main sources of wealth were mines, slaves and
serfs, land, and cattle, and the only ways to acquire these rapidly were
by inheritance, marriage, conquest, or confiscation. Naturally wealth
had a bad reputation.
Two things changed. The first was the rule of law. For most of the
world's history, if you did somehow accumulate a fortune, the ruler or
his henchmen would find a way to steal it. But in medieval Europe
something new happened. A new class of merchants and manufacturers began
to collect in towns. [10]
Together they were able to withstand the local feudal lord. So for the
first time in our history, the bullies stopped stealing the nerds' lunch
money. This was naturally a great incentive, and possibly indeed the
main cause of the second big change, industrialization.
A great deal has been written about the causes of the Industrial
Revolution. But surely a necessary, if not sufficient, condition was
that people who made fortunes be able to enjoy them in peace.
[11]
One piece of evidence is what happened to countries that tried to return
to the old model, like the Soviet Union, and to a lesser extent Britain
under the labor governments of the 1960s and early 1970s.
Take away the incentive of wealth, and technical innovation grinds to a
halt.
Remember what a
startup is, economically: a way of saying, I want to work faster.
Instead of accumulating money slowly by being paid a
regular wage for fifty years, I want to get it over with as soon as
possible. So
governments that forbid you to accumulate wealth are in effect decreeing
that you work slowly. They're willing to let you earn $3
million over fifty years, but they're not willing to let you work so
hard that you can do it in two. They are like the corporate boss that
you can't go to and say, I want to work ten times as hard, so please pay
me ten times a much. Except this is not a boss you can escape by
starting your own company.
The problem with working slowly is not just that technical innovation
happens slowly. It's that it tends not to happen at all. It's only when
you're deliberately looking for hard problems, as a way to use speed to
the greatest advantage, that you take on this kind of project.
Developing new technology is a pain in the ass. It is, as Edison said,
one percent inspiration and ninety-nine percent perspiration.
Without the incentive of wealth, no one wants to do it.
Engineers will work on sexy projects like fighter planes and moon
rockets for ordinary salaries, but more mundane technologies like light
bulbs or semiconductors have to be developed by entrepreneurs.
Startups are not just something that happened in Silicon Valley in the
last couple decades. Since it became possible to get rich by creating
wealth, everyone who has done it has used essentially the same recipe:
measurement and leverage, where measurement comes from working with a
small group, and leverage from developing new techniques. The recipe was
the same in Florence in 1200 as it is in Santa Clara today.
Understanding this may help to answer an important question: why Europe
grew so powerful. Was it something about the geography of Europe? Was it
that Europeans are somehow racially superior? Was it their religion? The
answer (or at least the proximate cause) may be that the
Europeans rode on the crest of a powerful new idea: allowing those who
made a lot of money to keep it.
Once you're allowed to do that, people who want to get rich can do it by
generating wealth instead of stealing it. The resulting technological
growth translates not only into wealth but into military power. The
theory that led to the stealth plane was developed by a Soviet
mathematician. But because the Soviet Union didn't have a computer
industry, it remained for them a theory; they didn't have hardware
capable of executing the calculations fast enough to design an actual
airplane.
In that respect the Cold War teaches the same lesson as World War II
and, for that matter, most wars in recent history. Don't let a ruling
class of warriors and politicians squash the entrepreneurs. The same
recipe that makes individuals rich makes countries powerful. Let the
nerds keep their lunch money, and you rule the world.
Notes
[1] One valuable thing
you tend to get only in startups is uninterruptability. Different
kinds of work have different time quanta. Someone proofreading a
manuscript could probably be interrupted every fifteen minutes with
little loss of productivity. But the time quantum for hacking is very
long: it might take an hour just to load a problem into your head. So
the cost of having someone from personnel call you about a form you
forgot to fill out can be huge.
This is why hackers give you such a baleful stare as they turn from
their screen to answer your question. Inside their heads a giant house
of cards is tottering.
The mere possibility of being interrupted deters hackers from starting
hard projects. This is why they tend to work late at night, and why it's
next to impossible to write great software in a cubicle (except late at
night).
One great advantage of startups is that they don't yet have any of the
people who interrupt you. There is no personnel department, and thus no
form nor anyone to call you about it.
[2] Faced with the idea
that people working for startups might be 20 or 30 times as productive
as those working for large companies, executives at large companies will
naturally wonder, how could I get the people working for me to do that?
The answer is simple: pay them to.
Internally most companies are run like Communist states.
If you believe in free markets, why not turn your company into one?
Hypothesis: A
company will be maximally profitable when each employee is paid in
proportion to the wealth they generate.
[3] Until recently even
governments sometimes didn't grasp the distinction between money and
wealth. Adam Smith (Wealth of Nations, v:i) mentions several that
tried to preserve their "wealth" by forbidding the export of gold or
silver. But having more of the medium of exchange would not make a
country richer; if you have more money chasing the same amount of
material wealth, the only result is higher prices.
[4] There are many senses
of the word "wealth," not all of them material. I'm not trying to make a
deep philosophical point here about which is the true kind. I'm writing
about one specific, rather technical sense of the word "wealth." What
people will give you money for. This is an interesting sort of wealth to
study, because it is the kind that prevents you from starving. And what
people will give you money for depends on them, not you.
When you're starting a business, it's easy to slide into thinking that
customers want what you do. During the Internet Bubble I talked to a
woman who, because she liked the outdoors, was starting an "outdoor
portal." You know what kind of business you should start if you like the
outdoors? One to recover data from crashed hard disks.
What's the connection? None at all. Which is precisely my point.
If you want to create wealth (in the narrow technical sense
of not starving)
then you should be especially skeptical about any plan that centers on
things you like doing. That is where your idea of what's valuable is
least likely to coincide with other people's.
[5] In the average car
restoration you probably do make everyone else microscopically poorer,
by doing a small amount of damage to the environment. While
environmental costs should be taken into account, they don't make wealth
a zero-sum game. For example, if you repair a machine that's broken
because a part has come unscrewed, you create wealth with no
environmental cost.
[5b] This essay was
written before Firefox.
[6] Many people feel
confused and depressed in their early twenties. Life seemed so much more
fun in college. Well, of course it was. Don't be fooled by the surface
similarities. You've gone from guest to servant. It's possible to have
fun in this new world. Among other things, you now get to go behind the
doors that say "authorized personnel only." But the change is a shock at
first, and all the worse if you're not consciously aware of it.
[7] When VCs asked us how
long it would take another startup to duplicate our software, we used to
reply that they probably wouldn't be able to at all. I think this made
us seem naive, or liars.
[8] Few technologies have
one clear inventor. So as a rule, if you know the "inventor" of
something (the telephone, the assembly line, the airplane, the light
bulb, the transistor) it is because their company made money from it,
and the company's PR people worked hard to spread the story. If you
don't know who invented something (the automobile, the television, the
computer, the jet engine, the laser), it's because other companies made
all the money.
[9]
This is a good plan for life in general. If you have two choices, choose
the harder. If you're trying to decide whether to go out
running or sit home and watch TV, go running. Probably the reason this
trick works so well is that when you have two choices and one is harder,
the only reason you're even considering the other is laziness.
You know in the back of your mind what's the right thing to do, and this
trick merely forces you to acknowledge it.
[10] It is probably no
accident that the middle class first appeared in northern Italy and the
low countries, where there were no strong central governments. These two
regions were the richest of their time and became the twin centers from
which Renaissance civilization radiated. If they no longer play that
role, it is because other places, like the United States, have been
truer to the principles they discovered.
[11] It may indeed be a
sufficient condition. But if so, why didn't the Industrial Revolution
happen earlier? Two possible (and not incompatible) answers: (a) It did.
The Industrial Revolution was one in a series. (b) Because in medieval
towns, monopolies and guild regulations initially slowed the development
of new means of production.